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Channel: Design – A Walk in the Dark
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Atomic Age – Dice Mechanic

This is the FIRST article in my series on the design aspects of my new RPG in-the-making... Atomic Age! In thinking about what Atomic Age is going to be, one has to start at the thing that is the...

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A New Beginning

It's been eight months since I post here... better now than never. Over the past week I've been thinking a lot, specifically about Atomic Age. In case you don't know, Atomic Age is my post-apocalyptic...

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Zoinks!

"A Night in Seyvoth Manor" for 5E In case you are not aware, we're running a Kickstarter for the 5th Edition conversion of our ENnie-nominated adventure A Night in Seyvoth Manor that is already 300%...

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Hell Freezes Over

Well it finally happened... WotC has released the 5th Edition SRD, officially putting 5E within the bounds of the OGL and, at the same time, announced the DM's Guild. I admit I wasn't sure if this day...

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The Fonts of D&D 5th Edition

Since I posted this on Twitter, I thought I would expand on it. As a publisher, one of the things I always have to keep in mind is that my product's design and layout should be reasonably close to the...

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A Developer’s Hell

Gosh, it's been a while... To say my life has been hectic, or difficult, is somewhat of an understatement. So much so that I have had to effectively cancel my trip to GenCon this year because I see no...

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Future Plans

So although there is still a metric crapload of stuff to be done for my new project, I can't help but think of what I'm doing to do with it. First off, a Kickstarter is probably a definite at this...

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On The Road (Part 3)

Hopefully this will be the last of my series talking about the theory behind vehicle mechanics. If you're not up to speed, here is part one and part two. Hardpoints In the post-apocalyptic age,...

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On The Road (Part 2)

This is a continuation of yesterday's post in which I babble on about implementing vehicles in 13th Age. Maneuverability and Skill, Revisited In the three examples I provided - the motorcycle, the car...

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On The Road (Part 1)

As part of this little project of mine, I've been trying to think of what additional rules I may need to introduce. I'm doing that rather hesitantly simply because piling on more rules go against the...

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Class Acts

Who knew that designing an RPG was HARD?!? In the past few days I've stepped away from documenting mutations, augments and other weird stuff and tried to decide exactly what classes were going to be in...

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One Unique Mutant

So in light of my last post regarding mutations, I've been doing some thinking. A Step Back Before I proceed with the full on development of this project, I had to stop and think of what exactly my...

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A Mutant’s Life

In case you haven't heard, I'm working on a new project. I'm bringing the apocalypse to the Archmage Engine! Although I have a mental image for what I want this project to be, I've been curious as to...

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The Archmage Beckons

A long time ago I did some content for a certain game system who, for reasons you may already know, will remain nameless. I was rather enthusiastic about that game system/campaign setting, but I was...

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Discipline Magic

NOTE: This is a brain dump. I admit I don't have all the final details on this. Yesterday I had an idea for a new magic system, so I found myself writing up some of the basics at around 3am. The reason...

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Long Overdue Update

Gosh, has it really been over three months since my last post? Well, suffice to say that things have been somewhat hectic. I started a new job on April 1st and my work schedule has changed radically,...

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DLI Acquires DnD Next Video Game License

"Omne ignotum pro magnifico" If you've been following this blog, you know that we have had our fair share of communication with the legal department over at Wizards of the Coast, and as a result we...

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Through the Years

Starting off the new year on the right foot, this blog has been surprisingly selected as Stuffer Shack's "Favorite Site of the Month" for January! I'm not kidding about being surprised... I mean, as of...

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Moving Forward

For the past two months, at least from a workload standpoint, I've been living through hell. So much so that I haven't had much a chance to get my two completed products - Revenge of the Kobolds and A...

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Feelings of Dread

So A Night at Seyvoth Manor is technically complete! My original plan was to make it a release specifically for Halloween, but after a few minor setbacks (personal distractions, as well as one day...

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