In the Works
I can't help it... I have more and more ideas popping in to my head, and part of me really wants to write them up in a module but there's another part of me that questions what edition to do it for....
View ArticleLight and Dark Fonts
It's been over a month since I posted? Gosh, I've been busy... Sorry. A long time ago, for an alternate reality game that... well... failed miserably, I created two custom font sets. I actually used...
View ArticleBe Afraid, Be Very Afraid
Even though "Revenge of the Kobolds" is still in development (Kickstarter launch pending, and due to other financial obligations I can't officially hire my artist yet), I had the strong urge to do...
View ArticleDesign Considerations for Seyvoth Manor
So development continues on A Night in Seyvoth Manor... I'm not 100% sure if it'll be ready by Halloween but I'm doing my damnest to get it done in time. And the first release will probably be for 4E...
View ArticleMaze of Possibilities
Hedge maze from "Harry Potter and the Goblet of Fire"(c) 2005, Warner Bros. There is one part of A Night in Seyvoth Manor that I've been having problems designing for a while: a hedge maze. You see,...
View ArticleThe Mathematics of Fixed Damage
Ever since I conceived the idea for creating A Night in Seyvoth Manor, I've been debating whether to use fixed damage values for the monsters and traps or not. The general consensus is that using fixed...
View ArticleFeelings of Dread
So A Night at Seyvoth Manor is technically complete! My original plan was to make it a release specifically for Halloween, but after a few minor setbacks (personal distractions, as well as one day...
View ArticleMoving Forward
For the past two months, at least from a workload standpoint, I've been living through hell. So much so that I haven't had much a chance to get my two completed products - Revenge of the Kobolds and A...
View ArticleThrough the Years
Starting off the new year on the right foot, this blog has been surprisingly selected as Stuffer Shack's "Favorite Site of the Month" for January! I'm not kidding about being surprised... I mean, as of...
View ArticleDLI Acquires DnD Next Video Game License
"Omne ignotum pro magnifico" If you've been following this blog, you know that we have had our fair share of communication with the legal department over at Wizards of the Coast, and as a result we...
View ArticleLong Overdue Update
Gosh, has it really been over three months since my last post? Well, suffice to say that things have been somewhat hectic. I started a new job on April 1st and my work schedule has changed radically,...
View ArticleDiscipline Magic
NOTE: This is a brain dump. I admit I don't have all the final details on this. Yesterday I had an idea for a new magic system, so I found myself writing up some of the basics at around 3am. The reason...
View ArticleThe Archmage Beckons
A long time ago I did some content for a certain game system who, for reasons you may already know, will remain nameless. I was rather enthusiastic about that game system/campaign setting, but I was...
View ArticleA Mutant’s Life
In case you haven't heard, I'm working on a new project. I'm bringing the apocalypse to the Archmage Engine! Although I have a mental image for what I want this project to be, I've been curious as to...
View ArticleOne Unique Mutant
So in light of my last post regarding mutations, I've been doing some thinking. A Step Back Before I proceed with the full on development of this project, I had to stop and think of what exactly my...
View ArticleClass Acts
Who knew that designing an RPG was HARD?!? In the past few days I've stepped away from documenting mutations, augments and other weird stuff and tried to decide exactly what classes were going to be in...
View ArticleOn The Road (Part 1)
As part of this little project of mine, I've been trying to think of what additional rules I may need to introduce. I'm doing that rather hesitantly simply because piling on more rules go against the...
View ArticleOn The Road (Part 2)
This is a continuation of yesterday's post in which I babble on about implementing vehicles in 13th Age. Maneuverability and Skill, Revisited In the three examples I provided - the motorcycle, the car...
View ArticleOn The Road (Part 3)
Hopefully this will be the last of my series talking about the theory behind vehicle mechanics. If you're not up to speed, here is part one and part two. Hardpoints In the post-apocalyptic age,...
View ArticleFuture Plans
So although there is still a metric crapload of stuff to be done for my new project, I can't help but think of what I'm doing to do with it. First off, a Kickstarter is probably a definite at this...
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